Adobe vs Walt Disney Business Model (2026)
Adobe earns most from Digital Media (74.3%), while Walt Disney earns most from Entertainment (45.0%). Computed from Adobe 10-K FY2025 and Walt Disney 10-K FY2025.
Last checked 2026-10-18 on the official pages.
Adobe
Amounts in millions of USD. Shares are computed from the filing.
| Revenue line | Value | % of total | Filing |
|---|---|---|---|
| Digital Media | $17,649 million ($17.6 billion) | 74.3% | 10-K FY2025 ↗ |
| Digital Experience | $5,864 million ($5.9 billion) | 24.7% | 10-K FY2025 ↗ |
| Publishing and Advertising | $256 million | 1.1% | 10-K FY2025 ↗ |
| Total revenue | $23,769 million ($23.8 billion) | — | 10-K FY2025 ↗ |
Walt Disney
Amounts in millions of USD. Shares are computed from the filing.
| Revenue line | Value | % of total | Filing |
|---|---|---|---|
| Entertainment | $42,466 million ($42.5 billion) | 45.0% | 10-K FY2025 ↗ |
| Sports | $17,672 million ($17.7 billion) | 18.7% | 10-K FY2025 ↗ |
| Experiences | $36,156 million ($36.2 billion) | 38.3% | 10-K FY2025 ↗ |
| Segment eliminations | $-1,869 million | -2.0% | 10-K FY2025 ↗ |
| Total revenue | $94,425 million ($94.4 billion) | — | 10-K FY2025 ↗ |
Shared business models
Company and model pages
Adobe: Subscription
Walt Disney: Licensing and royalties · Subscription
Frequently asked questions
How does Adobe make money?
Adobe makes money mainly from Digital Media. Its FY2025 total revenue was $23,769 million ($23.8 billion), with Digital Media the biggest disclosed revenue line at $17,649 million ($17.6 billion) and 74.3% of total revenue (computed from the 10-K FY2025). Adobe earns revenue from software subscriptions, hosted offerings, licenses, and related services.
How does Walt Disney make money?
Walt Disney makes money mainly from Entertainment. Its FY2025 total revenue was $94,425 million ($94.4 billion), with Entertainment the biggest disclosed revenue line at $42,466 million ($42.5 billion) and 45.0% of total revenue (computed from the 10-K FY2025). Disney monetizes programming through advertising, subscribers, and subsequent licensing.